UX

USER RESEARCH // PROTOTYPE DESIGN // DAILY CONNECTION RITUAL

Connecting Through a Daily Activity: Word Up

A daily-word app that helps friends and family across all distances answer one small question: how was your day?

CONTEXT

Personal

Personal

TIMELINE

2026 / 6 Days

2026 / 6 Days

TEAM

3 Students

3 Students

CONTRIBUTIONS

Originated the concept / Wrote all pitch copy and narrative / Drove design decisions, including the call to cut three features

Originated the concept / Wrote all pitch copy and narrative / Drove design decisions, including the call to cut three features

Three phones showing the Word Up app
Three phones showing the Word Up app

01 / CONTEXT

Word Up is a mobile app for friends and family. Every day the group gets the same word. Each person shares how it showed up in their day with a sentence, a photo or a song, and once you've answered, you see everyone else's as they come in.

TODAY’S WORD

Word Up

Word Up

noun · wurd-UP

A daily word your group answers together; an easy, regular way to help answer the question, "how was your day?"

Drawing of Jake, a persona, looking up thoughtfully with his phone in hand

02 / CHALLENGE

The longer the gap between check-ins, the bigger the question feels, and the harder it is to answer.

how was your day?

Drawing of a person glancing at their phone

How was your week?

Drawing of a person thinking with their phone in hand

How was your month?

Drawing of a person slumped against a wall with their phone

How was your year?

Drawing of a person lying face down with their phone out of reach

Where do you begin?

Speech bubble: it was good

it was good

How might we…

connect long-distance groups through
convenient, frequent & emotionally impactful interactions?

In other words: help people answer how was your day?

03 / Process

We looked at how people already keep up with each other and scored each example on the three things a good check-in needs:

01

Convenience

02

Frequency

03

Emotional impact

None of the existing options covered all three.

1234/4
Jake drawing
HighconvenienceHighfrequencyHigh emotionalimpact
Prompt books
✕ Not convenient

How long do these existential prompting questions actually take to answer? It’s a high effort routine that is easy to fall out of.

Testing & iterations

We cut three other features because they didn’t explicitly support our design question.

We tested Word Up over several rounds, and each round we tried different iterations of the word pool. Every version split the room. The people it didn’t win over were our target users: word lovers, daily learners and reflectors. So we cut all three versions.

IDEA TESTED

Word Category packs

The group picks a theme like sports or pop culture, and every daily word comes from it.

WHAT WE HEARD

Some testers found it entertaining. Others were flat on it, asking "how can a word pack be relevant to everyone in the group, every time?"

DECISION

✕ Cut

A themed word is a familiar word. The challenge associated with the game would be weakened.

IDEA TESTED

A pool seeded by the group’s play

The group’s own play builds the starting word pool, so every word is relevant to them.

WHAT WE HEARD

Fun for some. The people who came for new words weren’t interested.

DECISION

✕ Cut

Words you already use can’t stretch your thinking. It traded the challenge for potential relevance.

IDEA TESTED

User-submitted words

Our compromise: players add a word to the dictionary, and it can come back later as a daily word.

WHAT WE HEARD

Still split, and it raised a new question: does this bias the game?

DECISION

✕ Cut

It tilts the pool toward whoever submits most, and away from one shared, random word.

The test we kept coming back to: does it support convenient, frequent, emotionally impactful check-ins?

WHAT TESTING TAUGHT US

Each idea sparked conversation, but none of them helped anyone answer the question: “How was your day?” Cutting each of these features sharpened our argument: a random, advanced daily word gives just enough of a prompt to answer, without boxing in the response.

Testing didn’t just change our features. It clarified who we were designing for.

04 / EVIDENCE

Our design worked best for three kinds of people.

Drawing of a person daydreaming about a crossword puzzle

Word lovers

People who like word games and vocabulary.

“

I could see myself using this with someone close to me like my girlfriend. I like words, she likes words, it’s a win.

Usability tester

Drawing of a person with a lightbulb idea

Daily learners

People drawn to a small daily dose of learning.

“

I think my parents would like it. The fact that English is their second language kind of makes it like a game for them.

Usability tester

Drawing of a person meditating

Reflectors

People looking for reflection and mindfulness.

“

My family is big on sharing our peaks and valleys. I could see us using the app for that.

Usability tester

And people thought it was fun:

“

Wait, I love that. I would actually use that.

Tester

“

I like it! It totally seems like something my family would do together!

Tester

“

I really like this idea because it promotes mindfulness and reflecting on your day.

Tester

“

I like this idea! Do you need a VC?

Tester

05 / Solution

One word a day, answered together. Every day the group gets the same word, each person shares how it showed up in their day, and everyone’s answers are revealed together. Each part of the app answers one of the three criteria.

Tapping the Today's Word widget on the lock screen opens Word Up, where the word Equanimity is highlighted and a Respond button appears

Click screen to enlarge

01

Today

Answers: Convenience

The word lands on the lock screen, so there is nothing to plan or remember. A single word is a smaller ask than “tell me everything,” and it can be answered in under a minute.

“

I would definitely use this with my friends back at home as a different way to connect because we barely even talk as is.

Usability tester

ITERATIon from testing

We added the lock screen widget after testers said they didn’t want the effort of opening the app just to check the word at the start of the day. After adding the widget, the issue was no longer raised in subsequent tests.

Scrolling the group calendar, then tapping Oct 16 to see that day's word and everyone's responses

Click screen to enlarge

02

Calendar

Answers: Frequency

A new word every day keeps check-ins small and regular, so nothing piles up. The calendar records each day the group showed up, and a streak gives people a reason to come back tomorrow.

“

I love the streak feature. I feel like it would motivate me to come back every day.

Usability tester

iteration from testing

Testers were initially unsure how Word Up worked. We added the calendar page, and it helped the concept click right away.

Flipping through the group's shared dictionary, jumping to L–P, then tapping Magnanimous to see the word and everyone's responses

Click screen to enlarge

03

Dictionary

Answers: Emotional impact

Answers come as text, photos and songs, with reactions instead of comment threads. Over time the dictionary becomes a record of the group’s words and the moments attached to them.

“

You get a word that’s somehow cute or connects to an experience we’ve had together; that’s huge.

Usability tester

iteration from testing

The dictionary icon first lived outside the nav bar, in the word definition box, and testers couldn’t find it or weren’t sure what it was. Moving it into the nav bar cleared up their confusion in subsequent tests.

01

LIVE UPDATES

A play hits your feed

Live Updates is a constantly updating game-day feed. It only shows plays involving the players on your fantasy roster, so every update is one you actually have a stake in. Unlike other social media, there's no scrolling past other people’s teams to find yours.

02

PULSE CHECK

See what it did to your score

Every update carries a Pulse Check: the exact points that play added to or took from your fantasy score. Brady’s red-zone interception reads −3.0; his touchdown to Godwin reads +10.0. No more cross-checking box scores against your matchup.

03

LIVE REACTIONS

Feel the game with one tap

The reaction button drops an emoji on the play in one tap. It’s the easiest way in, turning someone who was just watching into someone taking part, and it keeps them in the conversation for the rest of the game.

04

COMMENTS

Fuel the rivalry in the comments

Tap the comment icon and the play opens into its own thread, where your league trash-talks with GIFs, memes and text. Every update becomes a discussion people engage with.

05

SHARING

Share the moment instantly

Big plays can go to league chat inside ESPN Fantasy, or out to group chats and social apps. Every share brings more people back to ESPN Fantasy and makes the community inside it stronger.

ESPN Fantasy home screen wireframe with the Live Updates feed

🔥 😂 😱 👏 💀

Comments

344

JS

javier_iu

2m

−3.0 and I’m still up 27. Everybody relax 😎

♡

41

CD

christiandenny

2m

fantasy gods must hate me. ugh 😭

Colts fan holding his head in disbelief

♡

18

N1

number1saintsan

3m

Lattimore owns Brady. Saints D came to play! ⚜️🔥

♡

63

DD

debs_dudes

3m

Down 27 and Brady just handed me hope 📈😂

♡

9

DF

drfantasy123

4m

That route looked lazy. Brady can’t do it all 🤷‍♂️

♡

5

Add a comment…

😂 🔥 GIF

Share this play

Instagram
Messages
X
League chat

01

LIVE UPDATES

A play hits your feed

Live Updates is a constantly updating game-day feed. It only shows plays involving the players on your fantasy roster, so every update is one you actually have a stake in. No scrolling past other people’s teams to find yours.

ESPN Fantasy home screen with the Live Updates feed under the matchup score

Click screen to enlarge

02

PULSE CHECK

See what it did to your score

Every update carries a Pulse Check: the exact points that play added to or took from your fantasy score. Brady’s red-zone interception reads −3.0; his touchdown to Godwin reads +10.0. No more cross-checking box scores against your matchup. (We left the final name to the marketing team.)

Live Updates feed with arrows pointing to each play’s Pulse Check score: −3.0, +10.0 and +7.5
Live Updates feed with arrows pointing to each play’s Pulse Check score: −3.0, +10.0 and +7.5

Click screen to enlarge

03

LIVE REACTIONS

Feel the game with one tap

The reaction button drops an emoji on the play in one tap. It’s the easiest way in, turning someone who was just watching into someone taking part, and it keeps them in the conversation for the rest of the game.

Live Updates feed with the reaction button circled on each play
Live Updates feed with the reaction button circled on each play

Click screen to enlarge

04

COMMENTS

Fuel the rivalry in the comments

Tap the comment icon and the play opens into its own thread, where your league trash-talks with GIFs, memes and text. Every update becomes a discussion people keep coming back to.

Live Updates feed with the comment button circled on each play
Live Updates feed with the comment button circled on each play

Click screen to enlarge

Comment thread on a play, filled with reaction GIFs from league members
Comment thread on a play, filled with reaction GIFs from league members

Click screen to enlarge

05

SHARING

Share the moment instantly

Big plays can go to league chat inside ESPN Fantasy, or out to group chats and social apps. Every share brings more people back to ESPN Fantasy and makes the community inside it stronger.

Instagram
Messages
X
League chat

Instagram, Messages, X, or league chat

Live Updates feed with the share button circled on each play
Live Updates feed with the share button circled on each play

Click screen to enlarge

06 / REFLECTION

What the project taught me:

(A)

This product is not for every user, and that's okay.

By catering to every piece of user feedback, sometimes a product loses its focus. Identifying our core users (word lovers, daily learners and reflectors) led to intentional design decisions about what Word Up should and shouldn't be.

(B)

Rapid prototyping (made possible by AI) is key.

We used Claude Code for Figma wireframing and Cursor for prototype app development. Rapid prototyping made testing easier, giving users something to work with rather than an idea to give feedback on. Prototyping a solution first and then working backwards meant every round of testing showed us what to keep, what to cut, and what was missing.

(C)

A great solution is worth nothing if you can't communicate it.

My team spent lots of time on our presentation because the audience would only get a few minutes with Word Up. They needed to feel the problem before they would care about the answer, so we built the story around one question everyone recognizes: how was your day?

  • Map pin with a winding path
  • Mountain with pine trees
  • Bowl of rice with chopsticks
  • Group of friends
  • Music notes
Illustration of Jake lying in the grass, daydreaming

Because, maybe even just a little, everyone wants to be asked, and to answer,

how was your day?

© 2026 Seneca Kind Simon

Keep moving.